Ground combat takes place between the world owner's armies and the invader's armies. 5 war exhaustion. 2. Don't think of war exhaustion as an estimator of winning/losing, war exhaustion if it was to be broken down to its fundamental functionality, it is a timer, when this timer reaches its end the war can now be forced to end for the side that reached it. Slower war exhaustion is part of gestalt consciousness. ago. Space battles: 85%. Usually if. In Stellaris you loose no ships, take no damage, business is booming, you're maxed out on all resources, you have no enemy ships to fight, you still get war exhaustion. Guaranteed Independence leads to Neverending War!! I have a rival empire just below me that's been a pain in my ass since the beginning. Once the 24 month timer has ended, it is now possible to. There is literally no way for it to fail at that point, until the player grinds through all of the planetary invasions needed to get Occupation up to 51%. The year this. Unfortunately, not even waiting for 100% exhastion would give enough acceptance to a full victory (their surrender). Every other paradox game has War Score which is basically a track of who is winning and by how much. One I was the aggressor and the current one the PC is the aggressor. They always have my war exhaustion up by 5-7% more than their own. Even tho I’m running laps around their alliance, I can’t win. Capture everything, and do it fast. CryptoThere is a difference between war exhaustion and occupation score. You need to deal with the other empire now. You refuse the offer because you are sure you can conquer all it's planets and systems. It depends on time and on losses you suffer, even in victory. It is written that if your war exhaustion reaches 100% you may be forced to peace after 2 years. -----3) Disengage and Emergency Retreat While these are technically combat mechanics, they certainly play a role considering how crucial 1) is. #2. [deposit id] effect add_district =. 3. I repeat, you don't have to wait for a surrender! Being at 100% war exhaustion isn't a surrender, it means you have to accept a status quo peace after two years. Originally posted by Agent Orange: When an empire or alliance in a war reaches 100% war exhaustion, it can be forced into a status quo peace if you want to. Business, Economics, and Finance. frogandbanjo • 5 yr. So I'm in a war with this one empire, and they won't surrender. #3. No-one but federation members occupy planets or systems of the Ovarians. If you are in a long war your economy weakens , unrest grows , stability decreases etc. War exhaustion is an iwin button. Jun 27, 2016 975 956. To get them to surrender is much more difficult, and in vassalization, it's when you control every planet/habitat by invading them. His War Exhaustion hits 100% and he propose a Status Quo peace. Note, this is for forcing them to surrender whether they want to or not. The system is a little strange, but there is a logic behind it. Systems occupied by this side will be immediately ceded, making cede_claims and release_occupied_systems_on_status_quo fields irrelevant. This of course assuming my humans…For most wargoals war exhaustion isn't enough to get the AI to surrender, it's more useful for getting status quo with them. . War exhaustion increases in 3 ways. Ship and army loses, occupation and technology. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Mar 21, 2023Elitewrecker PT Apr 29, 2018 @ 12:48pm. ) If it reaches 100%, then after 2 years you can FORCE them to accept a status quo end to the war [and the same applies from them to you]. My gripes with the combat system: Even when extremely outnumbered, disengage can yield 0 losses (aka 0. The reason you need to occupy all the planets in systems you claimed to Enforce War Goals is that the game enforces a penalty for unoccupied systems and planets, which looks something like: planet (-10), system (-100). No you don't understand I think- the war doesn't have to end in a surrender. (by your opponent) And 24 months after your opponent hits 100% exhaustion, your opponent can be forced into Status Quo (by you, but that nearly never comes up because the AI always accepts at 100% itself). Maybe just crack their home planet to fully demoralize the survivors. Stellaris. Almost all our war weariness came from just normal accumulation, while that had about 20% from space battles (they got massacred) and only like 8% from almost their entire federation being conquered. It can be useful for him, too. The only no forced status quo situation would be two genocidal empires fighting, which would make sense, once war is declared it's a battle to. 2) War exhaustion adds a score to their acceptance rate for status quo and surrender. No they aren't. ) If it reaches 100%, then after 2 years you can FORCE them to accept a status quo end to the war [and the same applies from them to you]. and then nothing happened. Don't fleet stack. because when you reach 100% war exhaustion its not automatic surrender, its forced status quo, as such since your ally didn't demand a status quo they did not end the. 1 more reply. 86 votes, 20 comments. I started a subjugation war (payback), occupied all relevant defender's systems and planets, have reached 100% war exhaustion for both sides, cannot achieve the subjugation goal and no Status Quo has been forced. Yes, but only for the final stage, or if the Galactic Community declares a preemptive crisis war. Also the fact that claims and capitol dont have very much weight in comparison. War Exhaustion is terrible. I am waging a war for claims as my. Your War Exhaustion hits 100% but you are close to conquering everything, so you risk continuing the War. Meanwhile, the winner will usually get to 100% war exhaustion more slowly so he gets the ability to force peace at an opportunate moment first. The war exhaustion information is always accurate, but working out where the war exhaustion comes from can be essentially impossible in all but the most straight forward engagements. 1. The AI doesn't auto surrender at 100% war exhaustion. But thats a better place to be than where stellaris is. Business, Economics, and Finance. All wars except those of independence have a negative surrender acceptance, which are countered by factors such as relative navy strength (up to +50),. And i think "yea nice i take my opportunity!" I attacked them. I'm not talking about the war exhaustion from battles, I'm talking about the passive attrition rate. No one wants to keep fighting forever. I'm pretty sure thats a bug and not intended. 3. Before they forced a white peace, they were sending ME surrender requests where I would cede them their claimed systems, despite them having nothing left and being at 100% war exhaustion. You are in a race if you want to conquer someone in a single go. On the topic of War Score and War Exhaustion. War Exhaustion is just a clock. With this, the I would gain 100% exhaustion first and the AI, after 2 years will be able to enforce demands without making any progress. Adds [deposit id] resource deposit or planetary feature to the selected celestial body. It normally only ends than and not when only one hits it. Now the difference is, you need to claim and control with status quo, if the ennemy surrender, you get all the claim. War exhaustion has nothing to do with how well a war is going. CryptoA war where nothing happens should build up We, but being stuck at 100 for years with no way out but surrender seems like a bad outcome. One I was the aggressor and the current one the PC is the aggressor. I've noticed something in the game I'm in. More seriously though and less trolly, yeah, I'm not really liking the fact that it autosurrenders without an accept/deny window like in EU4. ago. Edit: war exhaustion, not ear exhaustion. Warfare in Stellaris can only end in one of three ways. However I saw no way to change my war goals. 75% of systems plus 75% war exhaustion would work). corsairmarks. the awakened empire can force status quo because of your war exhaustion, but if it’s winning, it won. If you controled an allied planet and didnt ask for it before the war start, the allied get it back. If war ends with you having 100% war exhaustion and enemy 50% it means your enemy used half the. And the AI only ends a war when both hit 100 %. War needs a rework imo. Once their war exhaustion reaches 100%, you can force a status quo peace. Any time a ship is lost. the other attacking enemy was on like 100% war exhaustion. It's nice that the game doesn't force you to surrender when you hit 100% WE, but rather it pressures you to surrender to avoid the malus. 5 war exhaustion. Perhaps the solution is to remove war exhaustion for total wars completely, but leaving it for other wars. I typically play on commodore difficulty and I don't mind the 3. Yes, they have enough fleets somewhere. I would rather say the opposite. But still. 3. Makes. 12. The AI…This war has been going on for almost 15 years. Gestalt (-20% war exhaustion) Claim on a single system I wanted to conquer, I didnt want to commit to a full conquest. The exhaustion percentage is creeping up so slowly that it will probably be a hundred years before it gets to 100 percent and hopefully the Caloctora will surrender even though the Fallen Empire hasn't done a thing to them. So I have a war going on against a faction and their ally. It was quite annoying. I think there should be no passive attrition, it should only comes with some factors:-having systems occupied by the enemy-having a resource decreasing-having a resource at 0 Also, any fix to alliance War Exhaustion has to ensure that the 1v1 wars are not affected. If you want an enemy to surrender, you need to get your War Score up to a certain number (which is determined by the kind of war you're waging, the. 100% war exhaustion doesn't make you surrender, it just forces status quo. The navy strength is the important part here, because with a high number your enemy will surrender before he reaches 100% war exhaustion and/or before you have taken 100% of systems (e. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. I am sorry to open yet another topic about this, but since it has been the tactic of the other side in this debate to spam this forum until the devs. #1. 3. The war ends faster if the loss is acceptable, and more so if you have a solid hold over all your war goals. A system where offering surrender lowered your War Exhaustion (on a time limit) and refusing enemy surrender increased it would also go a long way towards preventing the 'griefing' style of play that people were so worried about when forced peace was (thankfully) removed. so now even thought own all planets they will not give up. If you go to the negotiate page, try. HoI4 is explicitly a war game. But it’s not likely. Feb 24, 2018. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. At no point if you are dominant in this war will you have to surrender and thus have a forced ideology. War exhaustion is only leading to forced status quo. Otherwise you can force a status quo peace 2 years after the opposing side has reached 100% war exhaustion, but that is not the same as their surrender. So losing a battleship hurts more than losing a corvette. Oh, and force you to use the total war casus belli, which, while it allows you to wage total war without the need for claims in the lategame (thank you), it also means your enemies will near never surrender, despite you NOT being a fanatical purifier or whatever, and despite the fact that surrendering would mean I WONT destroy more planets and kill. Both planets are heavily defended but I. was still negative for SQ and even more so for wargoals. So you can see how you get situations like the OP where the AI fights this massive, decimating battle and seems to get no war exhaustion from it. War exhaustion in the absolute best case just. In a hypothetical example of empire A beginning a liberation war (ideology casus belli) against empire B, and empire B picks a conquest war goal, then a status quo resolution means: empire A keeps nothing. I've been in two wars with the same enemy empire. Take the outpost without a single ship lost and sit there with my fleet, ready to settle the war with my war goals achieved (the claim of this single system) -. After that, I jump to their capital planets to cut off their production. I'm on good terms with them and they're huge. The two are rarely entirely connected. ago. Story/rant time: I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. Now the economy is actually compelling and diplomacy will almost receive a rework as well, that doesn't need to be the case any more. They have 2 planets left and I'm occupying both of them. When a war side's War Exhaustion hits 100%, they can be forced into a Status Quo peace (more on this below). Like, I've captured every single starbase, occupied every single planet, blown every single navy into so much stardust, but the opposing government - presumably now based directly beneath a mountain of my occupying soldiers - fundamentally refuses to surrender, because five seconds before the war broke out they signed a defensive pact with a one. I'm on good terms with them and they're huge. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. if you hover over it it will also tell you why. #7. War exhaustion should be an empire modifier rather than a war score knockoff. He will still win at 100 tho since surrender is -25 and there's 70 to go. War exhaustion in Stellaris is just a mechanic to prevent foreverwars between the AI and the player exploiting the AI through war too. Stellaris is supposed to be a game that actually simulates running an empire, not just a game of chess in space with extra rules. If you have 100 fleet cap you get. That would get rid of the problem of. You were NOT the war leader. Ground combat takes place between the world owner's armies and the invader's armies. 3 update that much. The situation was almost the same in 1. I've been in two wars with the same enemy empire. Hopefully having 2x or 3x the required warscore for 100% will allow me to conclude these wars the way I'd expect. But then you see the dreaded pop up. There are no other mechanisms tied to it. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. I creamed them in every fight barely losing any ships but they still only have 4% higher "Space Battle" Exhaustion than me. This means that territories etc will all be reversed back to their pre-war status. It seems you've only occupied 16% of their territory. Showing 1 - 6 of 6 comments. You've missed one planet (-100) and two systems (-40. The enemy's willingness to accept a full surrender is increased by their War Exhaustion and their Occupation scores, increased by having a stronger fleet, decreased by demanding more serious wargoals, and decreased by not fulfilling all of your claims. I decided to vassalise some roaches to steal their ring world, so I declare war on the roaches and their 1 ally. 1 aspect I'm missing or seems counter intuitive to me is the war exhaustion mechanic. I share some desire for more empire sprawl mitigation for determined. Thread starter Dragonkat42; Start date Mar 3, 2018;. Just set reasonable war goals and go for those. . Otherwise there is the two years after both sides are at. I've been in two wars with the same enemy empire. I destroy the star fortress and flip it to my side, then I start bombing the two planets. Technically is a bug, the R5 says they've been like this for several years, and 100% war exhaustion should force a white peace after 2 years. As for getting the surrender. However I saw no way to change my war goals. I've won every space battle (apart from the small handful of time in which they attacked a weak outpost). You actually reached 100% war exhaustion and didn't notice it. Oh the auto surrender got taken out? I found that annoying because in EU4, there is no auto-surrender (there is a white-peace timeout, but that's a different mechanic) and you had to accept their demands before the surrender actually happened. . You can only be forced to accept a white peace, which would have resulted in gains for you. A party can only force a status quo peace 720 days after the OTHER party reached 100% war exhaustion. ) It counts as points towards the enemy's willingness to surrender or accept a status quo. The way stellaris war exhaustion works is "Our arbitrary meter was crossed , now you need to sue for unconditional surrender. Now type surrender <crisis empire id> <war id>. In addition, whenever one side in a conflict reaches 100% war exhaustion the other will be able to force a Status Quo after 24 months. Your perfect start is ruined, you got the Irassians yet again. They won't accept defeat when I offer them the achieve war goals option, because I've claimed every system in their empire and it reduces their. Goal was to cede one planet and vassalize remainder. They are also less likely to surrender. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. "Furthermore, I think Carthage should be destroyed. " They will be forced to auto-accept. I do not remember a time where the AI refuses a status quo if they have 100% exhaustion. Illyrien Jun 28, 2016 @ 1:19am. This is the problem with the war exhaustion system: it makes no sense. That's the war exhaustion system working correctly. If you reach 100% the AI will enforce a status quo, not their wargoal, so it should be equal, since you can do the same. Forced status quo is something one side can trigger when their opponent has been at 100% war exhaustion for at least 2 years, but they don't have to do that if they don't want to. not my favorite thing in Stellaris. well then its still a bug, cuz what has happened is taking over 100% of there planets and gaining all the Exhaustion and they got none. War Exhaustion is just a clock. that sounds like a bug, because normally if both hit the 100 % mark, the war ends. WTF. My gripes with the combat system: Even when extremely outnumbered, disengage can yield 0 losses (aka 0 War. Agreed the war exhaustion system is fucked up, I have lost systems to the enemy while beating him to hands down he got no fleets left but I can't manage to tag back a system that he he took with a stray troop and suddenly the war is over and he wins the system and I cant do anything and I get none of his systems because I hadn't claimed. The current stellaris war exhaustion mechanic is a terribly awful mechanic and is probably one of the least fun aspects of the game. 100% War Exhaustion allows you to force an enemy to accept a Status Quo. I haven't played Stellaris for years (although I have hundreds of hours previously), but recently I bought all the dlc's and gave it another go. They always have my war exhaustion up by 5-7% more than their own. You could have the losing side at 100% war exhaustion, then the winning side refuses peace, resulting in numerous revolts for the losing side. When you reach 100 war exhaustion, you can't be forced to surrender unconditionally. They make it appear as "whoever has the most war exhaustion is losing" when that isn't really the case. 2. I've noticed something in the game I'm in. edit: Actually, missphrased that: To ENFORCE a surrender, you need to have 100% occupation. Every other paradox game has War Score which is basically a track of who is winning and by how much. I have completely occupied the main targets space and I mean there is literally not a single system or star that they have control over, their fleet is removed and my main fleets are on their way to blitzkrieg their ally aswell. For some reason Stellaris does not have this system and the closest thing that can fill the void is war exhaustion. Disclaimer: I don't have Nemesis and Overlord + no mods installed. 1. Same thing with if IM being attacked, i crush their initiall fleet, occupy a few systems, and wait, they have zero of my territory, or battles won, but my war exhaustion still speeds up faster than. A Status Quo Peace is you get to keep whatever claimed systems you hold. You can go to the war screen and demand some/all of your objectives at any time during the war. -----3) Disengage and Emergency Retreat While these are technically combat mechanics, they certainly play a role considering how crucial 1) is. If one side reaches 100% they win by enforcing their war goals, same for the attacker and defender. I've noticed something in the game I'm in. The lack of negotiated peace settlements make the 'wack a mole' nature of warfare really bad, because making the AI surrender is completely out of the question unless you utterly crush them (-300 for demanding unoccupied planets, lol) and surrender is the only war goal where the enemy doesn't get it's currently occupied claims, so you have. . status quo happens after two years when your war exhaustion gets to 100%, or at least can happen it all depends on the other side of the war choosing to do it but if losing the ai will. 5 x (Naval Capacity Lost / (Total Naval Capacity+100))13 votes, 13 comments. But no, they just give 0. War exhaustion . Decleared war on an empire to make them my tributary. Militarists just shoot more. they are forced into status quo after 2 years at 100%. In the case of a subjugation war, if you get a status quo then all the systems you fully occupy (meaning own the star base AND have successfully invaded with armies if there's a planet) wil splinter off into another new empire as your vassal. due ti my war exhaustion being at 100 and the enemy at 14. If you load the attached save game, you'll see the Adeex State (rebels) have been on 100% WE for years now, but won't surrender and oddly, hasn't been defeated. . I 100% devastate all their worlds, THEN capture them. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. However, despite claiming multiple systems and capturing a few worlds I find that MY war exhaustion is going up rather fast, Apparently, losing a few high tier armies in the ground wars means that it causes my war. It has no bearing on actual victory, other than providing an 'out' so that the. Usually I find they won't accept due to demanding unoccupied systems/planets. only the empire that declared war and the one that was declared upon can sue for peace, Allies/federation members cannot. Imagine declaring a war, taking all the territory you can. It indeed also limits your diplomatic options and interacts with that new pop growth trait. Mainly. So what ends up happening, is that once you take the war exhaustion to it's limit (+100), it cancels out the system penalty. Whenever i attack someone, my war exhaustion builds up much faster than them, even if im getting all my claimed systems and that being my wargoal. At that point the status quo peace returns all your planets and systems UNLESS someone has claims on them. War fatigue is specifically designed to make it hard for you to destroy big empires in 1 war, so it is doing its job. I am at 81% war exhaustion and my enemy is at 100%. Upon declaring victory or surrender, the victor receives a bonus to energy credits, influence, and a happiness modifier to their empire. War exhaustion in Stellaris the most most broken shit ever. Same thing can happen with 2 players. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. Status Quo can be enforced by either side as soon as 24 months have passed since the opposing side reached 100% war exhaustion, and if both sides reach 100% war exhaustion, the Status Quo is enforced automatically after 24. AFAIK there is only one condition for forced surrender : all your planets are under enemy control. ago. If you are at a 100% warscore, AI will always accept all your demands. They always have my war exhaustion up by 5-7% more than their own. Impose Ideology is -100; Humiliate is -50; Conquer scales with the amounts of claims you have. If you take too long to win the war and rack up too much exhaustion, you can be forced into status quo. War exhaustion for the small empire vs the AI Federation is at 89%. War Exhaustion and War Score are two very different things. Pro tip: never, ever expect a surrender, never assume the other side will surrender and never surrender yourself if it loses planets. I usually want the wars to end sooner rather. That means their relative military strength is already at. Yea - It happens again. I've noticed something in the game I'm in. You can win a fight but gain more exhaustion because you lost a higher proportion of your ships, same with invasions. r/Stellaris. [PSA] 100% war exhaustion and Forced Status quo are not indicators of winning/losing a war. You could have won years ago (100% war exhaustion starts a countdown, the enemy can’t force leave immediately) but you didn’t and this mechanic represents your citizenry becoming sick of it. I have the +100 War Exhaustion and +50 Relative Navy Strength. I've been in two wars with the same enemy empire. No Please explain your issue is in as much detail as possible. But yeah, also Exhaustion gain should probably be adjusted. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. Novaseerblyat • Machine Intelligence • 6 mo. They always have my war exhaustion up by 5-7% more than their own. The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. 5. They don't have ships or fleets anymore. If you want the enemy to surrender, you actually need to defeat them (that means conquering their colonies). I then proceded to pass a vote and declare this FP empire a crisis. Your ally, not you, was the war leader and he forced peace when he got. The increases for 1 and 2 are a static amount. 100% war exhaustion alone isn't enough to get the enemy to capitulate, but it does give a +100 modifier to the calculations used by the AI to decide when to surrender. War Exhaustion trigger percent: 40%. . Speaking of using RP to explain certain game mechanics, I think it makes sense that losing troops on planetary defense wouldn't contribute to war exhaustion. Bombing runs were just that, runs. The war exhaustion system in stellaris is quite different. Everything is glorious. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. There is no Human cost to warfare in Stellaris, it requires 0 pops engaged in the military to have a strong. Remember to fully occupy every claimed system and. You understood wrong. step 3 : start taking systems with your flees and put your army right behind him. vassailize war goal -100 War exhaustion +97. that's also true in stellaris. Claims change hands as normal in EVERY type of war. I'm at war with another empire. There are two society techs that offers reduced claim costs + reduced war exhaustion, I think it's a T2 and a T3, though it might be a T3 and a T4. After that, I jump to their capital planets to cut off their production. They always have my war exhaustion up by 5-7% more than their own. IN theory with a player or AI, but the AI usually asks for your surrender as soon as you hit that point. A war of aggression was declared against me by an empire south of me (Nharr Empire). Before year 2394 (earliest save I can load back), we reached 74% / 100% in War Exhaustion, and I thought I had just to wait for a couple of years before status quo would be chosen by my war leader. At this point you get whatever the war is being waged for. Check the beta, there was a patch notes and dev diary listing the change: "100 war exhaustion no longer forces you to surrender. The way it's…I've noticed something in the game I'm in. Our federation had 90% war weariness by the time they were at 50%. Base War exhaustion is 3x faster. ago. No one, neither player nor AI is forced to surrender because of. 109 votes, 33 comments. You gain +100 from war exhaustion, +100 from occupying their entire empire and +50 from having a superior fleet. If your argument is that losing a war sucks, then uh, working as intended I guess? Yes it sucks. Its purpose is to shut down wars early so early wars won't trade too much away while late wars are quick affairs. Your ally, not you, was the war leader and he forced. The best part of war exhaustion is that "apparently" the game counts the ameba bubbles as a very valuable ship because when I lost it on a war on its juvenile from my war exhaustion jumped 8 points by itself. You actually reached 100% war exhaustion and didn't notice it. Also, they are machine intelligence, which lowers their war exhaustion I think. That's your clearest indicator that you haven't occupied everything yet. A place to share content, ask questions and/or talk about the 4X grand strategy…I'm enjoying the changes to the game but the new war exhaustion system is frustrating. The effect that has varies based on your war goals. It usually says why they won't capitulate. The Ovarians have reached 100% war exhaustion. You want them to surrender. Join. . Don't think of war exhaustion as an estimator of winning/losing, war exhaustion if it was to be broken down to its fundamental functionality, it is a timer, when this timer reaches its end the war can now be forced to end for the side that reached it. I have the +100 War Exhaustion and +50 Relative Navy Strength. • 2 yr. Stellaris peace system is about the most unfun peace system of all the paradox strategy games. It's far more devastating than catapults and cannons, but they're always there. When I try to achieve war goal or status quo I get a -100 surrender and -49 relative fleet power. 4 # Multiplier of war exhaustion gained from land battles (armies) - Was 0. Nothing much happened, and I took a nearby undefended system…If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. That allows the attacker to force a status quo after 2 years. The war exhaustion in this. If you can't land on his planets, then a war amounts to nothing, unless you actually just want their empty systems. You could give one or even both empires alloys. I could not select the force surrender option, even when they had 0 star bases and all planets were occupied. CryptoSince AI won't surrender to a Total War, they can end only in Status Quo or the destruction of one empire. The AI gets massive war exhaustion reduction cheats which is why when you’re fighting a xenophobic slaving empire that wants to use your colonial population as a workforce even if no fighting ever happens, you’ll reach 100% before them and probably by quite a margin at higher difficulties. So if you're willing (and able) to hold the territory and wait for them to reach 100% exhaustion you can force Status Quo, but that could take quite some time. If you look at every historical scenario ever, losing Battle after Battle, failing to attack as the aggressor, and losing copius amounts of manpower and ships causes the aggressor to want to sue for peace, whereas when a defender actually, oh I don't know, defends their. One I was the aggressor and the current one the PC is the aggressor. This is the problem with the war exhaustion system: it makes no sense. But ok fine. 9, You claim something before the war and get it if the ennemy accept the surrender. With no ability to force Status Quo, the war will continue until one side achieves their War Goals, or is entirely eradicated.